Masahiro Sakurai on Creating Games
Season 3 Episode 96 - Masahiro Sakurai on Creating Games: Finale Special
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!
Episodes in Season 3
What is “Play”? [Game Essence]
3 min
Blade Trails [Effects]
3 min
Let Them Skip, Let Them Pause [UI]
2 min
Flipped Animation [Animation]
3 min
Customization Lets Your Imagination Play [Planning & Game Design]
3 min
Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
4 min
Dealing With Color Disparity [Graphics]
2 min
Giving Feedback for Sound Effects [Audio]
3 min
Show the Actual Game! [Marketing]
2 min
Staying True to Your Concept [Work Ethic]
3 min
Faithfulness Comes First in Licensed Games [Game Essence]
3 min
Randomness Spices Games Up [Design Specifics]
3 min
Turning Gift-Giving Into a Game [Grab Bag]
2 min
Don’t Put Decisions Off [Team Management]
2 min
Motion Blur [Graphics]
2 min
Game Essence in Action Games [Game Essence]
3 min
A: Work Ethic 1 (Category Compilation) #01~#10
29 min
Animation Blending [Animation]
3 min
Debug Mode [Programming & Tech]
2 min
C: Planning & Game Design 1 (Category Compilation) #01~#09
29 min
Crafting “Similar” Games [Planning & Game Design]
2 min
Button Settings [UI]
3 min
Competition and Abundance [Work Ethic]
3 min
A World Without Footprints [Grab Bag]
2 min
Presenting Scores [Planning & Design]
4 min
Making Effects the Right Size [Effects]
2 min
B: Game Essence 1 (Category Compilation) #01~#06
29 min
Handicap Systems [Design Specifics]
3 min
Making "Work" Games Fun [Game Essence]
3 min
Balancing Ambient Sounds [Audio]
2 min
Making the Imaginary Feel Real [Graphics]
2 min
Using Parameters to Establish Characters [Planning & Game Design]
3 min
Playing Games in Front of Other People [Marketing]
2 min
Bug Testing Systems [Team Management]
4 min
1986: The Year of Legend [Grab Bag]
4 min
Portraying Fingers [Animation]
2 min
Advancing Text [UI]
3 min
Say It, and It Might Come True [Work Ethic]
2 min
Better Than Not Being Able to Beat the Game [Game Essence]
2 min
D: Design Specifics 1 (Category Compilation) #01~#08
28 min
A World with Less Color [Planning & Game Design]
3 min
Final Output [Graphics]
2 min
Storage Tips [Grab Bag]
9 min
Transparency Features [Programming & Tech]
2 min
Average and Mediocre Are the Same Thing [Design Specifics]
3 min
Mandatory Strategies and Strategic Balance [Game Essence]
2 min
E: Team Management 1 (Category Compilation) #01~#07
29 min
Play Testing Keeps Going [Team Management]
3 min
Computer-Controlled Players [Planning & Game Design]
5 min
Using Other Songs for Audio Reference [Audio]
3 min
Flashing Effects [Effects]
4 min
Destroying One Wall [Graphics]
4 min
Always Keep Attack Collision in Mind [Animation]
2 min
Targeting and Market Research [Marketing]
4 min
Gameplay as Part of a Live Performance [Grab Bag]
7 min
Echo Chambers [Work Ethic]
3 min
Adding Help Text to Menus [UI]
2 min
Game Essence in Strategy Games [Game Essence]
2 min
Online Updates [Design Specifics]
4 min
Manga-like Visuals [Graphics]
3 min
In-Game Cutscenes [Planning & Game Design]
3 min
F: Graphics 1 (Category Compilation) #01~#06
33 min
Directors and Producers [Team Management]
4 min
Start with the Climax [Planning & Game Design]
2 min
The Limitations of Skeletons [Animation]
3 min
When Ideas Won't Come [Work Ethic]
2 min
How Good Were the Player’s Actions? [Game Essence]
2 min
Famicom and NES Audio [Audio]
6 min
Making Things Clear, Even Without Words [UI]
2 min
Turning Anything Into a Competitive Game [Grab Bag]
2 min
Being Kind to Beginners [Planning & Game Design]
3 min
Establishing Characters Through Their Design [Graphics]
2 min
The Limitations of Particle Effects [Effects]
4 min
Smash Bros. DOJO!! [Marketing]
5 min
Speedy Screen Transitions [Design Specifics]
2 min
Amplify Both Strengths and Weaknesses [Game Essence]
2 min
G: Animation 1 (Category Compilation) #01~#09
29 min
Elementary School Play Testers [Team Management]
2 min
Never Get Into Fights [Work Ethic]
2 min
Be Mindful of the Time Players are Giving You [Planning & Game Design]
2 min
Rotation on Two Axes [Animation]
3 min
H: Effects 1 (Category Compilation) #01~#06
28 min
CRT Displays [Grab Bag]
5 min
Odds and Ends of Supervising: Sora Edition [Graphics]
9 min
HUDs [UI]
3 min
I: Audio 1 (Category Compilation) #01~#07
25 min
What Happens When You Shift the Center of Gravity? [Design Specifics]
2 min
Give Yourself a Handicap When Balancing Your Game [Game Essence]
2 min
No Masterpiece Has Bad Audio [Audio]
2 min
A Director’s Job is to Trim [Team Management]
2 min
Mr. Iwata [Grab Bag]
9 min
Up is Down, and Down is Up [Work Ethic]
3 min
J: UI 1 (Category Compilation) #01~#08
29 min
K: Programming & Tech 1 (Category Compilation) #01~#05
29 min
M: Grab Bag 1 (Category Compilation) #01~#09
30 min
Masahiro Sakurai on Creating Games: Finale Special
46 min
N: Game Concepts 1 (Category Compilation) #01~#05
31 min
L: Marketing 1 (Category Compilation) #01~#07
27 min
A: Work Ethic 2 (Category Compilation) #11~#20
28 min
B: Game Essence 2 (Category Compilation) #07~#15
27 min
C: Planning & Game Design 2 (Category Compilation) #10~#18
28 min
D: Design Specifics 2 (Category Compilation) #09~#18
31 min
E: Team Management 2 (Category Compilation) #08~#15
25 min
F: Graphics 2 (Category Compilation) #07~#13
29 min
G: Animation 2 (Category Compilation) #10~#18
28 min
H: Effects 2 (Category Compilation) #07~#11
17 min
I: Audio 2 (Category Compilation) #08~#14
26 min
J: UI 2 (Category Compilation) #09~#15
19 min
K: Programming & Tech 2 (Category Compilation) #06~#09
11 min
M: Grab Bag 2 (Category Compilation) #10~#14
31 min