Prev Next
Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Season 3 Episode 96 - Masahiro Sakurai on Creating Games: Finale Special

2022

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!

Episodes in Season 3

1

What is “Play”? [Game Essence]

3 min

2

Blade Trails [Effects]

3 min

3

Let Them Skip, Let Them Pause [UI]

2 min

4

Flipped Animation [Animation]

3 min

5

Customization Lets Your Imagination Play [Planning & Game Design]

3 min

6

Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]

4 min

7

Dealing With Color Disparity [Graphics]

2 min

8

Giving Feedback for Sound Effects [Audio]

3 min

9

Show the Actual Game! [Marketing]

2 min

10

Staying True to Your Concept [Work Ethic]

3 min

11

Faithfulness Comes First in Licensed Games [Game Essence]

3 min

12

Randomness Spices Games Up [Design Specifics]

3 min

13

Turning Gift-Giving Into a Game [Grab Bag]

2 min

14

Don’t Put Decisions Off [Team Management]

2 min

15

Motion Blur [Graphics]

2 min

16

Game Essence in Action Games [Game Essence]

3 min

17

A: Work Ethic 1 (Category Compilation) #01~#10

29 min

18

Animation Blending [Animation]

3 min

19

Debug Mode [Programming & Tech]

2 min

20

C: Planning & Game Design 1 (Category Compilation) #01~#09

29 min

21

Crafting “Similar” Games [Planning & Game Design]

2 min

22

Button Settings [UI]

3 min

23

Competition and Abundance [Work Ethic]

3 min

24

A World Without Footprints [Grab Bag]

2 min

25

Presenting Scores [Planning & Design]

4 min

26

Making Effects the Right Size [Effects]

2 min

27

B: Game Essence 1 (Category Compilation) #01~#06

29 min

28

Handicap Systems [Design Specifics]

3 min

29

Making "Work" Games Fun [Game Essence]

3 min

30

Balancing Ambient Sounds [Audio]

2 min

31

Making the Imaginary Feel Real [Graphics]

2 min

32

Using Parameters to Establish Characters [Planning & Game Design]

3 min

33

Playing Games in Front of Other People [Marketing]

2 min

34

Bug Testing Systems [Team Management]

4 min

35

1986: The Year of Legend [Grab Bag]

4 min

36

Portraying Fingers [Animation]

2 min

37

Advancing Text [UI]

3 min

38

Say It, and It Might Come True [Work Ethic]

2 min

39

Better Than Not Being Able to Beat the Game [Game Essence]

2 min

40

D: Design Specifics 1 (Category Compilation) #01~#08

28 min

41

A World with Less Color [Planning & Game Design]

3 min

42

Final Output [Graphics]

2 min

43

Storage Tips [Grab Bag]

9 min

44

Transparency Features [Programming & Tech]

2 min

45

Average and Mediocre Are the Same Thing [Design Specifics]

3 min

46

Mandatory Strategies and Strategic Balance [Game Essence]

2 min

47

E: Team Management 1 (Category Compilation) #01~#07

29 min

48

Play Testing Keeps Going [Team Management]

3 min

49

Computer-Controlled Players [Planning & Game Design]

5 min

50

Using Other Songs for Audio Reference [Audio]

3 min

51

Flashing Effects [Effects]

4 min

52

Destroying One Wall [Graphics]

4 min

53

Always Keep Attack Collision in Mind [Animation]

2 min

54

Targeting and Market Research [Marketing]

4 min

55

Gameplay as Part of a Live Performance [Grab Bag]

7 min

56

Echo Chambers [Work Ethic]

3 min

57

Adding Help Text to Menus [UI]

2 min

58

Game Essence in Strategy Games [Game Essence]

2 min

59

Online Updates [Design Specifics]

4 min

60

Manga-like Visuals [Graphics]

3 min

61

In-Game Cutscenes [Planning & Game Design]

3 min

62

F: Graphics 1 (Category Compilation) #01~#06

33 min

63

Directors and Producers [Team Management]

4 min

64

Start with the Climax [Planning & Game Design]

2 min

65

The Limitations of Skeletons [Animation]

3 min

66

When Ideas Won't Come [Work Ethic]

2 min

67

How Good Were the Player’s Actions? [Game Essence]

2 min

68

Famicom and NES Audio [Audio]

6 min

69

Making Things Clear, Even Without Words [UI]

2 min

70

Turning Anything Into a Competitive Game [Grab Bag]

2 min

71

Being Kind to Beginners [Planning & Game Design]

3 min

72

Establishing Characters Through Their Design [Graphics]

2 min

73

The Limitations of Particle Effects [Effects]

4 min

74

Smash Bros. DOJO!! [Marketing]

5 min

75

Speedy Screen Transitions [Design Specifics]

2 min

76

Amplify Both Strengths and Weaknesses [Game Essence]

2 min

77

G: Animation 1 (Category Compilation) #01~#09

29 min

78

Elementary School Play Testers [Team Management]

2 min

79

Never Get Into Fights [Work Ethic]

2 min

80

Be Mindful of the Time Players are Giving You [Planning & Game Design]

2 min

81

Rotation on Two Axes [Animation]

3 min

82

H: Effects 1 (Category Compilation) #01~#06

28 min

83

CRT Displays [Grab Bag]

5 min

84

Odds and Ends of Supervising: Sora Edition [Graphics]

9 min

85

HUDs [UI]

3 min

86

I: Audio 1 (Category Compilation) #01~#07

25 min

87

What Happens When You Shift the Center of Gravity? [Design Specifics]

2 min

88

Give Yourself a Handicap When Balancing Your Game [Game Essence]

2 min

89

No Masterpiece Has Bad Audio [Audio]

2 min

90

A Director’s Job is to Trim [Team Management]

2 min

91

Mr. Iwata [Grab Bag]

9 min

92

Up is Down, and Down is Up [Work Ethic]

3 min

93

J: UI 1 (Category Compilation) #01~#08

29 min

94

K: Programming & Tech 1 (Category Compilation) #01~#05

29 min

95

M: Grab Bag 1 (Category Compilation) #01~#09

30 min

96

Masahiro Sakurai on Creating Games: Finale Special

46 min

NOW PLAYING
97

N: Game Concepts 1 (Category Compilation) #01~#05

31 min

98

L: Marketing 1 (Category Compilation) #01~#07

27 min

99

A: Work Ethic 2 (Category Compilation) #11~#20

28 min

100

B: Game Essence 2 (Category Compilation) #07~#15

27 min

101

C: Planning & Game Design 2 (Category Compilation) #10~#18

28 min

102

D: Design Specifics 2 (Category Compilation) #09~#18

31 min

103

E: Team Management 2 (Category Compilation) #08~#15

25 min

104

F: Graphics 2 (Category Compilation) #07~#13

29 min

105

G: Animation 2 (Category Compilation) #10~#18

28 min

106

H: Effects 2 (Category Compilation) #07~#11

17 min

107

I: Audio 2 (Category Compilation) #08~#14

26 min

108

J: UI 2 (Category Compilation) #09~#15

19 min

109

K: Programming & Tech 2 (Category Compilation) #06~#09

11 min

110

M: Grab Bag 2 (Category Compilation) #10~#14

31 min

FWAnime

Premium Anime Streaming

Watch thousands of anime episodes with premium quality and no ads!

Visit Now
s