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Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

Season 3 Episode 86 - I: Audio 1 (Category Compilation) #01~#07

2022

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!

Episodes in Season 3

1

What is “Play”? [Game Essence]

3 min

2

Blade Trails [Effects]

3 min

3

Let Them Skip, Let Them Pause [UI]

2 min

4

Flipped Animation [Animation]

3 min

5

Customization Lets Your Imagination Play [Planning & Game Design]

3 min

6

Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]

4 min

7

Dealing With Color Disparity [Graphics]

2 min

8

Giving Feedback for Sound Effects [Audio]

3 min

9

Show the Actual Game! [Marketing]

2 min

10

Staying True to Your Concept [Work Ethic]

3 min

11

Faithfulness Comes First in Licensed Games [Game Essence]

3 min

12

Randomness Spices Games Up [Design Specifics]

3 min

13

Turning Gift-Giving Into a Game [Grab Bag]

2 min

14

Don’t Put Decisions Off [Team Management]

2 min

15

Motion Blur [Graphics]

2 min

16

Game Essence in Action Games [Game Essence]

3 min

17

A: Work Ethic 1 (Category Compilation) #01~#10

29 min

18

Animation Blending [Animation]

3 min

19

Debug Mode [Programming & Tech]

2 min

20

C: Planning & Game Design 1 (Category Compilation) #01~#09

29 min

21

Crafting “Similar” Games [Planning & Game Design]

2 min

22

Button Settings [UI]

3 min

23

Competition and Abundance [Work Ethic]

3 min

24

A World Without Footprints [Grab Bag]

2 min

25

Presenting Scores [Planning & Design]

4 min

26

Making Effects the Right Size [Effects]

2 min

27

B: Game Essence 1 (Category Compilation) #01~#06

29 min

28

Handicap Systems [Design Specifics]

3 min

29

Making "Work" Games Fun [Game Essence]

3 min

30

Balancing Ambient Sounds [Audio]

2 min

31

Making the Imaginary Feel Real [Graphics]

2 min

32

Using Parameters to Establish Characters [Planning & Game Design]

3 min

33

Playing Games in Front of Other People [Marketing]

2 min

34

Bug Testing Systems [Team Management]

4 min

35

1986: The Year of Legend [Grab Bag]

4 min

36

Portraying Fingers [Animation]

2 min

37

Advancing Text [UI]

3 min

38

Say It, and It Might Come True [Work Ethic]

2 min

39

Better Than Not Being Able to Beat the Game [Game Essence]

2 min

40

D: Design Specifics 1 (Category Compilation) #01~#08

28 min

41

A World with Less Color [Planning & Game Design]

3 min

42

Final Output [Graphics]

2 min

43

Storage Tips [Grab Bag]

9 min

44

Transparency Features [Programming & Tech]

2 min

45

Average and Mediocre Are the Same Thing [Design Specifics]

3 min

46

Mandatory Strategies and Strategic Balance [Game Essence]

2 min

47

E: Team Management 1 (Category Compilation) #01~#07

29 min

48

Play Testing Keeps Going [Team Management]

3 min

49

Computer-Controlled Players [Planning & Game Design]

5 min

50

Using Other Songs for Audio Reference [Audio]

3 min

51

Flashing Effects [Effects]

4 min

52

Destroying One Wall [Graphics]

4 min

53

Always Keep Attack Collision in Mind [Animation]

2 min

54

Targeting and Market Research [Marketing]

4 min

55

Gameplay as Part of a Live Performance [Grab Bag]

7 min

56

Echo Chambers [Work Ethic]

3 min

57

Adding Help Text to Menus [UI]

2 min

58

Game Essence in Strategy Games [Game Essence]

2 min

59

Online Updates [Design Specifics]

4 min

60

Manga-like Visuals [Graphics]

3 min

61

In-Game Cutscenes [Planning & Game Design]

3 min

62

F: Graphics 1 (Category Compilation) #01~#06

33 min

63

Directors and Producers [Team Management]

4 min

64

Start with the Climax [Planning & Game Design]

2 min

65

The Limitations of Skeletons [Animation]

3 min

66

When Ideas Won't Come [Work Ethic]

2 min

67

How Good Were the Player’s Actions? [Game Essence]

2 min

68

Famicom and NES Audio [Audio]

6 min

69

Making Things Clear, Even Without Words [UI]

2 min

70

Turning Anything Into a Competitive Game [Grab Bag]

2 min

71

Being Kind to Beginners [Planning & Game Design]

3 min

72

Establishing Characters Through Their Design [Graphics]

2 min

73

The Limitations of Particle Effects [Effects]

4 min

74

Smash Bros. DOJO!! [Marketing]

5 min

75

Speedy Screen Transitions [Design Specifics]

2 min

76

Amplify Both Strengths and Weaknesses [Game Essence]

2 min

77

G: Animation 1 (Category Compilation) #01~#09

29 min

78

Elementary School Play Testers [Team Management]

2 min

79

Never Get Into Fights [Work Ethic]

2 min

80

Be Mindful of the Time Players are Giving You [Planning & Game Design]

2 min

81

Rotation on Two Axes [Animation]

3 min

82

H: Effects 1 (Category Compilation) #01~#06

28 min

83

CRT Displays [Grab Bag]

5 min

84

Odds and Ends of Supervising: Sora Edition [Graphics]

9 min

85

HUDs [UI]

3 min

86

I: Audio 1 (Category Compilation) #01~#07

25 min

NOW PLAYING
87

What Happens When You Shift the Center of Gravity? [Design Specifics]

2 min

88

Give Yourself a Handicap When Balancing Your Game [Game Essence]

2 min

89

No Masterpiece Has Bad Audio [Audio]

2 min

90

A Director’s Job is to Trim [Team Management]

2 min

91

Mr. Iwata [Grab Bag]

9 min

92

Up is Down, and Down is Up [Work Ethic]

3 min

93

J: UI 1 (Category Compilation) #01~#08

29 min

94

K: Programming & Tech 1 (Category Compilation) #01~#05

29 min

95

M: Grab Bag 1 (Category Compilation) #01~#09

30 min

96

Masahiro Sakurai on Creating Games: Finale Special

46 min

97

N: Game Concepts 1 (Category Compilation) #01~#05

31 min

98

L: Marketing 1 (Category Compilation) #01~#07

27 min

99

A: Work Ethic 2 (Category Compilation) #11~#20

28 min

100

B: Game Essence 2 (Category Compilation) #07~#15

27 min

101

C: Planning & Game Design 2 (Category Compilation) #10~#18

28 min

102

D: Design Specifics 2 (Category Compilation) #09~#18

31 min

103

E: Team Management 2 (Category Compilation) #08~#15

25 min

104

F: Graphics 2 (Category Compilation) #07~#13

29 min

105

G: Animation 2 (Category Compilation) #10~#18

28 min

106

H: Effects 2 (Category Compilation) #07~#11

17 min

107

I: Audio 2 (Category Compilation) #08~#14

26 min

108

J: UI 2 (Category Compilation) #09~#15

19 min

109

K: Programming & Tech 2 (Category Compilation) #06~#09

11 min

110

M: Grab Bag 2 (Category Compilation) #10~#14

31 min

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