Masahiro Sakurai on Creating Games
Season 3 Episode 52 - Destroying One Wall [Graphics]
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!
Episodes in Season 3
What is “Play”? [Game Essence]
3 min
Blade Trails [Effects]
3 min
Let Them Skip, Let Them Pause [UI]
2 min
Flipped Animation [Animation]
3 min
Customization Lets Your Imagination Play [Planning & Game Design]
3 min
Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
4 min
Dealing With Color Disparity [Graphics]
2 min
Giving Feedback for Sound Effects [Audio]
3 min
Show the Actual Game! [Marketing]
2 min
Staying True to Your Concept [Work Ethic]
3 min
Faithfulness Comes First in Licensed Games [Game Essence]
3 min
Randomness Spices Games Up [Design Specifics]
3 min
Turning Gift-Giving Into a Game [Grab Bag]
2 min
Don’t Put Decisions Off [Team Management]
2 min
Motion Blur [Graphics]
2 min
Game Essence in Action Games [Game Essence]
3 min
A: Work Ethic 1 (Category Compilation) #01~#10
29 min
Animation Blending [Animation]
3 min
Debug Mode [Programming & Tech]
2 min
C: Planning & Game Design 1 (Category Compilation) #01~#09
29 min
Crafting “Similar” Games [Planning & Game Design]
2 min
Button Settings [UI]
3 min
Competition and Abundance [Work Ethic]
3 min
A World Without Footprints [Grab Bag]
2 min
Presenting Scores [Planning & Design]
4 min
Making Effects the Right Size [Effects]
2 min
B: Game Essence 1 (Category Compilation) #01~#06
29 min
Handicap Systems [Design Specifics]
3 min
Making "Work" Games Fun [Game Essence]
3 min
Balancing Ambient Sounds [Audio]
2 min
Making the Imaginary Feel Real [Graphics]
2 min
Using Parameters to Establish Characters [Planning & Game Design]
3 min
Playing Games in Front of Other People [Marketing]
2 min
Bug Testing Systems [Team Management]
4 min
1986: The Year of Legend [Grab Bag]
4 min
Portraying Fingers [Animation]
2 min
Advancing Text [UI]
3 min
Say It, and It Might Come True [Work Ethic]
2 min
Better Than Not Being Able to Beat the Game [Game Essence]
2 min
D: Design Specifics 1 (Category Compilation) #01~#08
28 min
A World with Less Color [Planning & Game Design]
3 min
Final Output [Graphics]
2 min
Storage Tips [Grab Bag]
9 min
Transparency Features [Programming & Tech]
2 min
Average and Mediocre Are the Same Thing [Design Specifics]
3 min
Mandatory Strategies and Strategic Balance [Game Essence]
2 min
E: Team Management 1 (Category Compilation) #01~#07
29 min
Play Testing Keeps Going [Team Management]
3 min
Computer-Controlled Players [Planning & Game Design]
5 min
Using Other Songs for Audio Reference [Audio]
3 min
Flashing Effects [Effects]
4 min
Destroying One Wall [Graphics]
4 min
Always Keep Attack Collision in Mind [Animation]
2 min
Targeting and Market Research [Marketing]
4 min
Gameplay as Part of a Live Performance [Grab Bag]
7 min
Echo Chambers [Work Ethic]
3 min
Adding Help Text to Menus [UI]
2 min
Game Essence in Strategy Games [Game Essence]
2 min
Online Updates [Design Specifics]
4 min
Manga-like Visuals [Graphics]
3 min
In-Game Cutscenes [Planning & Game Design]
3 min
F: Graphics 1 (Category Compilation) #01~#06
33 min
Directors and Producers [Team Management]
4 min
Start with the Climax [Planning & Game Design]
2 min
The Limitations of Skeletons [Animation]
3 min
When Ideas Won't Come [Work Ethic]
2 min
How Good Were the Player’s Actions? [Game Essence]
2 min
Famicom and NES Audio [Audio]
6 min
Making Things Clear, Even Without Words [UI]
2 min
Turning Anything Into a Competitive Game [Grab Bag]
2 min
Being Kind to Beginners [Planning & Game Design]
3 min
Establishing Characters Through Their Design [Graphics]
2 min
The Limitations of Particle Effects [Effects]
4 min
Smash Bros. DOJO!! [Marketing]
5 min
Speedy Screen Transitions [Design Specifics]
2 min
Amplify Both Strengths and Weaknesses [Game Essence]
2 min
G: Animation 1 (Category Compilation) #01~#09
29 min
Elementary School Play Testers [Team Management]
2 min
Never Get Into Fights [Work Ethic]
2 min
Be Mindful of the Time Players are Giving You [Planning & Game Design]
2 min
Rotation on Two Axes [Animation]
3 min
H: Effects 1 (Category Compilation) #01~#06
28 min
CRT Displays [Grab Bag]
5 min
Odds and Ends of Supervising: Sora Edition [Graphics]
9 min
HUDs [UI]
3 min
I: Audio 1 (Category Compilation) #01~#07
25 min
What Happens When You Shift the Center of Gravity? [Design Specifics]
2 min
Give Yourself a Handicap When Balancing Your Game [Game Essence]
2 min
No Masterpiece Has Bad Audio [Audio]
2 min
A Director’s Job is to Trim [Team Management]
2 min
Mr. Iwata [Grab Bag]
9 min
Up is Down, and Down is Up [Work Ethic]
3 min
J: UI 1 (Category Compilation) #01~#08
29 min
K: Programming & Tech 1 (Category Compilation) #01~#05
29 min
M: Grab Bag 1 (Category Compilation) #01~#09
30 min
Masahiro Sakurai on Creating Games: Finale Special
46 min
N: Game Concepts 1 (Category Compilation) #01~#05
31 min
L: Marketing 1 (Category Compilation) #01~#07
27 min
A: Work Ethic 2 (Category Compilation) #11~#20
28 min
B: Game Essence 2 (Category Compilation) #07~#15
27 min
C: Planning & Game Design 2 (Category Compilation) #10~#18
28 min
D: Design Specifics 2 (Category Compilation) #09~#18
31 min
E: Team Management 2 (Category Compilation) #08~#15
25 min
F: Graphics 2 (Category Compilation) #07~#13
29 min
G: Animation 2 (Category Compilation) #10~#18
28 min
H: Effects 2 (Category Compilation) #07~#11
17 min
I: Audio 2 (Category Compilation) #08~#14
26 min
J: UI 2 (Category Compilation) #09~#15
19 min
K: Programming & Tech 2 (Category Compilation) #06~#09
11 min
M: Grab Bag 2 (Category Compilation) #10~#14
31 min