Masahiro Sakurai on Creating Games
Season 2 Episode 85 - Masahiro Sakurai on Creating Games Introduction Video
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!
Episodes in Season 2
Flash, Blast, and Smoke [Effects]
3 min
Deconstruct, Analyze, and Rebuild [Planning & Game Design]
3 min
Team Digital or Team Physical? [Grab Bag]
2 min
Kirby Air Ride [Game Concepts]
6 min
Don't Wait to Speak Your Mind [Team Management]
3 min
Don't Anchor Your Center Point [Design Specifics]
2 min
Attack Poses [Animation]
3 min
Get the Sense of Scale Right [Graphics]
3 min
Good Errands and Bad Errands [Planning & Game Design]
3 min
Falling Sells the Feeling of Flight [Game Essence]
2 min
Sora's Work-From-Home Strategies [Grab Bag]
4 min
You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
3 min
Put Parameters in Brackets [Programming & Tech]
5 min
Game Music and Ambient Sounds [Audio]
3 min
Directors Need to Be Unique [Work Ethic]
2 min
Do We Really Need Enemies? [Game Essence]
3 min
Competing with the Past [Grab Bag]
3 min
Say No to Slow! [Design Specifics]
3 min
Meteos [Game Concepts]
8 min
Consider Rewards First [Game Essence]
2 min
Learn to Count Frames! [Planning & Game Design]
3 min
Follow-Throughs Make the Impact [Animation]
4 min
Loading Screens [UI]
2 min
Visual Effects in Slow Motion [Effects]
11 min
Marketing is Multiplicative [Marketing]
3 min
Games and Eye Strain [Grab Bag]
2 min
Do Competitive Games Have to Be Complex? [Game Essence]
4 min
Just Do It Already! [Work Ethic]
2 min
Units of Speed [Design Specifics]
3 min
Making Tutorials Feel Natural [Planning & Game Design]
3 min
Game Essence in Falling-Block Puzzle Games [Game Essence]
2 min
Mastering Up [Grab Bag]
2 min
Ten People Can Produce Seven People's Work [Team Management]
2 min
Audio as Fiction and Non-Fiction [Audio]
2 min
Supervising Art Through Retouches [Graphics]
3 min
Exaggerate to Make Up for Information Loss [Animation]
2 min
Sodatete! Kouchuu Ouja Mushiking [Game Concepts]
9 min
Emphasizing Text [UI]
2 min
Using Tickets to Manage Tasks [Programming & Tech]
3 min
Praise the Player! [Planning & Game Design]
2 min
The Family Computer (and the NES) [Grab Bag]
5 min
Dying Comes as a Relief? [Game Essence]
2 min
How I Stuck With My Column [Work Ethic]
4 min
An Up-Close Look at Smash Bros. Stages [Graphics]
17 min
Development Secrets of the Original Kirby [Grab Bag]
17 min
Paint an Accurate Picture of Your Game [Marketing]
3 min
Behavior at Ledges [Design Specifics]
2 min
Screen Shake [Effects]
3 min
Don't Be Unresponsive [Planning & Game Design]
2 min
Mountain Climbing Is More Than Just Climbing [Game Essence]
2 min
Posing Suggestions [Animation]
3 min
Voice Recording [Audio]
4 min
Super Smash Bros. Brawl [Game Concepts]
7 min
Don't Rely on a "Plan B" [Work Ethic]
2 min
Canceled Games [Grab Bag]
3 min
Menus Define Your World [UI]
2 min
Branching Tastes [Work Ethic]
4 min
Game Writing is Unique [Planning & Game Design]
3 min
Explain Ideas to Everyone at Once [Team Management]
3 min
The Basics of Pixel Art [Graphics]
2 min
♪ PRESS START [Grab Bag]
18 min
Make Retries Quick [Game Essence]
2 min
Family BASIC [Programming & Tech]
12 min
Maps Are Game Screens, Too [Design Specifics]
2 min
The Fun in Picking Sides [Planning & Game Design]
2 min
Squashing and Scaling [Animation]
2 min
Game Demos [Marketing]
3 min
Daily Report Suggestions [Team Management]
4 min
Games During My Childhood [Grab Bag]
5 min
Kid Icarus: Uprising [Game Concepts]
13 min
Broad Input, Broad Output [Work Ethic]
2 min
Arranging Music [Audio]
4 min
Is Your Game Appealing Enough to Start Over? [Game Essence]
4 min
Motion Sickness in 3D Games [Planning & Game Design]
3 min
Unifying Visual Style [Graphics]
2 min
Hit Marks [Effects]
4 min
The Team Behind Super Smash Bros. Brawl [Grab Bag]
6 min
Color-Coding Your Game [UI]
2 min
Game Essence in Shooting Games [Game Essence]
2 min
Super Smash Bros. for 3DS / Wii U [Game Concepts]
11 min
Bug Testing Never Ends [Team Management]
4 min
Staying Organized with Hierarchical Outlines [Planning & Game Design]
2 min
A Fight Between Live Action and Animation [Graphics]
4 min
Guidelines [Grab Bag]
3 min
Masahiro Sakurai on Creating Games Introduction Video
1 min
Unexpected Results [Design Specifics]
4 min
Damage Animations [Animation]
4 min
Official Websites [Marketing]
4 min
Keep Your Internal Pressure High [Work Ethic]
2 min
Knockback in Super Smash Bros. [Programming & Tech]
3 min
The Original Piece is Always Right [Audio]
6 min
Make Important Elements Bigger [UI]
2 min
More Game Essence Means Less Broad Appeal [Game Essence]
4 min
Show and Tell: Some Rare Belongings [Grab Bag]
4 min
The Perils of Interpolation [Animation]
4 min
Planning Your Game’s Rewards [Planning & Game Design]
5 min
Do Graphics Impact Fun? [Graphics]
2 min
Billboards [Effects]
2 min
Flick Input [Design Specifics]
2 min
Special Crossover! #1 [Special]
26 min
Special Crossover! #2 [Special]
27 min
Special Crossover! #3 [Special]
26 min
The Majority Shouldn't Always Rule [Work Ethic]
2 min
The Shoryuken Command [Game Essence]
4 min
Super Smash Bros. Ultimate [Game Concepts]
12 min
Avoiding Comparison [Planning & Game Design]
3 min
Making Games as Part of a Company [Team Management]
3 min
Fighter Reveal Videos [Marketing]
6 min
Making Sequels [Planning & Game Design]
4 min
Odds and Ends of Supervising [Graphics]
11 min
Facial Animations [Animation]
2 min
Strong Attack, Light Reverb [Audio]
3 min
Game & Watch Designs [Grab Bag]
4 min
I Want to Choose Fast! [UI]
2 min
The Pros and Cons of Leaderboards [Game Essence]
3 min
The Power of Suggestion [Work Ethic]
2 min
How Multiple People Work on One File [Programming & Tech]
2 min
Teaching Players How to Play [Design Specifics]
2 min
Making Things Look Miniature [Graphics]
2 min
It’s Easier If They Already Know [Planning & Game Design]
3 min
Creators Change, Too [Grab Bag]
2 min
Finish Everything Within the Day [Team Management]
3 min