Masahiro Sakurai on Creating Games
Season 2 Episode 103 - The Majority Shouldn't Always Rule [Work Ethic]
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!
Episodes in Season 2
Flash, Blast, and Smoke [Effects]
3 min
Deconstruct, Analyze, and Rebuild [Planning & Game Design]
3 min
Team Digital or Team Physical? [Grab Bag]
2 min
Kirby Air Ride [Game Concepts]
6 min
Don't Wait to Speak Your Mind [Team Management]
3 min
Don't Anchor Your Center Point [Design Specifics]
2 min
Attack Poses [Animation]
3 min
Get the Sense of Scale Right [Graphics]
3 min
Good Errands and Bad Errands [Planning & Game Design]
3 min
Falling Sells the Feeling of Flight [Game Essence]
2 min
Sora's Work-From-Home Strategies [Grab Bag]
4 min
You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
3 min
Put Parameters in Brackets [Programming & Tech]
5 min
Game Music and Ambient Sounds [Audio]
3 min
Directors Need to Be Unique [Work Ethic]
2 min
Do We Really Need Enemies? [Game Essence]
3 min
Competing with the Past [Grab Bag]
3 min
Say No to Slow! [Design Specifics]
3 min
Meteos [Game Concepts]
8 min
Consider Rewards First [Game Essence]
2 min
Learn to Count Frames! [Planning & Game Design]
3 min
Follow-Throughs Make the Impact [Animation]
4 min
Loading Screens [UI]
2 min
Visual Effects in Slow Motion [Effects]
11 min
Marketing is Multiplicative [Marketing]
3 min
Games and Eye Strain [Grab Bag]
2 min
Do Competitive Games Have to Be Complex? [Game Essence]
4 min
Just Do It Already! [Work Ethic]
2 min
Units of Speed [Design Specifics]
3 min
Making Tutorials Feel Natural [Planning & Game Design]
3 min
Game Essence in Falling-Block Puzzle Games [Game Essence]
2 min
Mastering Up [Grab Bag]
2 min
Ten People Can Produce Seven People's Work [Team Management]
2 min
Audio as Fiction and Non-Fiction [Audio]
2 min
Supervising Art Through Retouches [Graphics]
3 min
Exaggerate to Make Up for Information Loss [Animation]
2 min
Sodatete! Kouchuu Ouja Mushiking [Game Concepts]
9 min
Emphasizing Text [UI]
2 min
Using Tickets to Manage Tasks [Programming & Tech]
3 min
Praise the Player! [Planning & Game Design]
2 min
The Family Computer (and the NES) [Grab Bag]
5 min
Dying Comes as a Relief? [Game Essence]
2 min
How I Stuck With My Column [Work Ethic]
4 min
An Up-Close Look at Smash Bros. Stages [Graphics]
17 min
Development Secrets of the Original Kirby [Grab Bag]
17 min
Paint an Accurate Picture of Your Game [Marketing]
3 min
Behavior at Ledges [Design Specifics]
2 min
Screen Shake [Effects]
3 min
Don't Be Unresponsive [Planning & Game Design]
2 min
Mountain Climbing Is More Than Just Climbing [Game Essence]
2 min
Posing Suggestions [Animation]
3 min
Voice Recording [Audio]
4 min
Super Smash Bros. Brawl [Game Concepts]
7 min
Don't Rely on a "Plan B" [Work Ethic]
2 min
Canceled Games [Grab Bag]
3 min
Menus Define Your World [UI]
2 min
Branching Tastes [Work Ethic]
4 min
Game Writing is Unique [Planning & Game Design]
3 min
Explain Ideas to Everyone at Once [Team Management]
3 min
The Basics of Pixel Art [Graphics]
2 min
♪ PRESS START [Grab Bag]
18 min
Make Retries Quick [Game Essence]
2 min
Family BASIC [Programming & Tech]
12 min
Maps Are Game Screens, Too [Design Specifics]
2 min
The Fun in Picking Sides [Planning & Game Design]
2 min
Squashing and Scaling [Animation]
2 min
Game Demos [Marketing]
3 min
Daily Report Suggestions [Team Management]
4 min
Games During My Childhood [Grab Bag]
5 min
Kid Icarus: Uprising [Game Concepts]
13 min
Broad Input, Broad Output [Work Ethic]
2 min
Arranging Music [Audio]
4 min
Is Your Game Appealing Enough to Start Over? [Game Essence]
4 min
Motion Sickness in 3D Games [Planning & Game Design]
3 min
Unifying Visual Style [Graphics]
2 min
Hit Marks [Effects]
4 min
The Team Behind Super Smash Bros. Brawl [Grab Bag]
6 min
Color-Coding Your Game [UI]
2 min
Game Essence in Shooting Games [Game Essence]
2 min
Super Smash Bros. for 3DS / Wii U [Game Concepts]
11 min
Bug Testing Never Ends [Team Management]
4 min
Staying Organized with Hierarchical Outlines [Planning & Game Design]
2 min
A Fight Between Live Action and Animation [Graphics]
4 min
Guidelines [Grab Bag]
3 min
Masahiro Sakurai on Creating Games Introduction Video
1 min
Unexpected Results [Design Specifics]
4 min
Damage Animations [Animation]
4 min
Official Websites [Marketing]
4 min
Keep Your Internal Pressure High [Work Ethic]
2 min
Knockback in Super Smash Bros. [Programming & Tech]
3 min
The Original Piece is Always Right [Audio]
6 min
Make Important Elements Bigger [UI]
2 min
More Game Essence Means Less Broad Appeal [Game Essence]
4 min
Show and Tell: Some Rare Belongings [Grab Bag]
4 min
The Perils of Interpolation [Animation]
4 min
Planning Your Game’s Rewards [Planning & Game Design]
5 min
Do Graphics Impact Fun? [Graphics]
2 min
Billboards [Effects]
2 min
Flick Input [Design Specifics]
2 min
Special Crossover! #1 [Special]
26 min
Special Crossover! #2 [Special]
27 min
Special Crossover! #3 [Special]
26 min
The Majority Shouldn't Always Rule [Work Ethic]
2 min
The Shoryuken Command [Game Essence]
4 min
Super Smash Bros. Ultimate [Game Concepts]
12 min
Avoiding Comparison [Planning & Game Design]
3 min
Making Games as Part of a Company [Team Management]
3 min
Fighter Reveal Videos [Marketing]
6 min
Making Sequels [Planning & Game Design]
4 min
Odds and Ends of Supervising [Graphics]
11 min
Facial Animations [Animation]
2 min
Strong Attack, Light Reverb [Audio]
3 min
Game & Watch Designs [Grab Bag]
4 min
I Want to Choose Fast! [UI]
2 min
The Pros and Cons of Leaderboards [Game Essence]
3 min
The Power of Suggestion [Work Ethic]
2 min
How Multiple People Work on One File [Programming & Tech]
2 min
Teaching Players How to Play [Design Specifics]
2 min
Making Things Look Miniature [Graphics]
2 min
It’s Easier If They Already Know [Planning & Game Design]
3 min
Creators Change, Too [Grab Bag]
2 min
Finish Everything Within the Day [Team Management]
3 min