

Bad Influence!
Bad Influence! is an early to mid-1990s British factual television programme broadcast on CITV between 1992 and 1996, and was produced in Leeds by Yorkshire Television. It looked at video games and computer technology, and was described as a "kid’s Tomorrow's World". It was shown on Thursday afternoons and had a run of four series of between 13 and 15 shows, each of 20 minutes duration. For three of the four series, it had the highest ratings of any CITV programme at the time. Its working title was Deep Techies, a colloquial term derived from 'techies' basically meaning technology-obsessed individuals.
Cast

Andy Crane
Violet Berlin
Sonya Saul
Seasons
E1Computer Paint Packages
Oct 29, 1992
Main Review: Joe+Mac Caveman Ninja (SNES) Features: Using a computer paint package; A look ahead in the series Report: Virtual Reality
E2Looking inside the Consoles
Oct 5, 1992
Main Review: NHLPA Hockey (MD) Features: A look at Alone in the Dark; Looking inside the consoles Report: Exploring other worlds
E3The Amiga A1200
Oct 12, 1992
Main Review: Super Aleste (SNES) Features: The Amiga 1200; Using a computer to create Ballet Report: The Future Entertainment Show
E4The Hidden costs of Handhelds
Nov 19, 1992
Main Review: Sonic 2 (MD) Features: The Hidden Cost of Handhelds; Desktop VR Reports: Games shops in the US; Using VR in a special needs school
E5Creating music on the Atari ST
Nov 26, 1992
Main Review: Super Mario Land 2 (GB) Features: A look at the Freewheel controller; Creating music on an Atari ST Report: Creating a morphing special effect
E6Video Editing on a Computer
Dec 3, 1992
Main Review: Indiana Jones 3 (MD) Features: Video Editing on a Computer; ‘Fresh’ vs Bad Influence! Street Fighter 2 challenge Report: The Nintendo games help line
E7Christmas Buyers Guide
Dec 10, 1992
Main Review: World of Illusion (MD) Features: Christmas buyers guide; Buying Consoles from the US Report: The Computer Museum
E8The Atari Falcon
Dec 17, 1992
Main Review: Super Mario Cart (SNES) Features: The Atari Falcon; ‘Take That’ on Virtua Racing Report: A guide to gaming in Tokyo
E9Software on CD
Jan 7, 1993
Main Review: Ecco The Dolphin (Mega Drive) Features: How powerful computers can be used to create special effects Report: Software on CD
E10Gaming cheat devices
Jan 14, 1993
Main Review: Prince of Persia (SNES) Features: Gaming cheat devices; Robots; A first look at Sleepwalker Report: The CES in Las Vegas
E11Reducing the risk of Epilepsy
Jan 21, 1993
Main Review: Streets of Rage 2 (MD) Features: A look at Mario Paint; Reducing risk of epilepsy; A look at Stunt Island Report: The latest in puppet technology
E12Surround Sound at Home
Jan 28, 1993
Main Review: Super Star Wars (SNES) Features: Surround Sound at home; A virtual fish tank; The latest laser game Report: Universal Studios in Hollywood
E13Barcode Battler
Feb 4, 1993
Main Review: Lemmings 2 (Amiga) Features: A look at the Barcode Battler game; The latest in British VR; A look at upcoming games Report: A Virtual Summer Camp
E1MPEG and the new CD Systems
Sep 9, 1993
Main Review: Jurassic Pak (MD) Features: Personal computers that recognise handwriting; A look at the new CD systems and MPEG; A look at Mortal Kombat Report: The latest from the US including the 3DO
E2Composing Music on Deluxe Music
Sep 16, 1993
Main Review: Rocket Knight Adventures (MD) Features: Composing music on The Deluxe Music Construction Set 2; Playing Air Warrior over the telephone lines with other players Report: How a Jean Michel Jarre concert is staged
E3Luxury Game Consoles
Sep 23, 1993
Main Review: Super Mario All Stars (SNES) Features: A look at the Dinosaurs CD-ROM; The luxury games consoles Report: Industrial Light and Magic
E4The Amiga CD32
Sep 30, 1993
Main Review: Asterix (SNES) Features: The Amiga CD32; Amiga Scrabble challenge and other games based on board games Report: The Virtual Geographic League
E5The Development of MPEG
Oct 7, 1993
Main Review: Street Fighter 2 Turbo (SNES) Features: A Mega CD Karaoke add-on and a Karaoke Macbeth CD-ROM; The development of MPEG and the Reel Magic PC card Report: Turning movies into games
E6The Atari Jaguar
Oct 14, 1993
Main Review: Battletoads in Battlemaniacs (SNES) Features: The Atari Jaguar; Reports: Back to the Future the Ride; The Computer Cavern
E7Computer based Animation
Oct 21, 1993
Main Review: Aladdin (MD) Features: The Thunder Seat accessory; A look at a computer- based animation package Report: How photos can be manipulated in advertising
E8Voice Activated Software
Oct 28, 1993
Main Review: Jurassic Park (SNES) Features: A look at new spooky games; Voice-activated software Report: Forthcoming Star Trek games
E9PC Firework Simulator
Nov 4, 1993
Main Review: Sonic Spinball (MD) Features: Using a PC Firework simulator package; The appeal of Beat ‘em ups; Andy's Bad Influence! fireworks display Report: SIGGRAPH ‘93
E10A to Z Guide to Computers
Nov 11, 1993
Main Review: Super Bomberman (SNES) Features: A look at the Oceans Below computer package; An A to Z guide to computers and computing Report: Thinking Machines' CM5 Super Computer
E11Rights and Wrongs of Video Game Piracy
Nov 18, 1993
Main Review: Yoshi’s Safari (SNES) Features: A look at Make My Video games; The rights and wrongs of video game piracy; The Dual Turbo IR MD controller Report: Using computers in fashion design
E12Onyx Reality Engine 2
Nov 25, 1993
Main Review: Jungle Book (GG) Features: A look at Theme Park; Creating graphics using an Onyx Reality Engine 2 Report: The Other Side VR Arena
E13Joysticks and Joypads
Dec 2, 1993
Main Review: Lawnmower Man (SNES) Features: A look at joystick, joypads and other control devices; The latest football games Report: IS Robotics
E14Playing Arcade games at Home
Dec 9, 1993
Main Review: FIFA International Soccer (MD) Features: How you can play arcade games at home; The Cam Net headset; Games you build yourself Report: Walsall Arboretum Laser show
E15Panasonic 3DO
Dec 16, 1993
Main Review: Super Empire Strikes Back (SNES) Features: The making of Rise of the Robots; A look ahead at games coming in the New Year; The 3DO Report: The MIT Media Lab
E1The Super Gameboy
Sep 8, 1994
Main Review: Donkey Kong (GB) Features: The Super Gameboy adaptor; Voice recognition software Reports: Dave Perry and Shiny Entertainment; ECTS
E2Print your own T-Shirts
Sep 15, 1994
Main Review: Mortal Kombat 2 (SNES) Features: Print your own T-Shirt's using transfer paper; A look at the Woodstock CD-ROM; The 3DO Report: SIGGRAPH ‘94
E3Screensavers
Sep 22, 1994
Main Review: Stunt Race FX (SNES) Features: Various screen savers; The making of Magic Carpet with Peter Molyneux Report: Flintstones the musical
E4VR Go Karting
Sep 29, 1994
Main Review: Rebel Assault (MCD) Features: A look at the Way Things Work CD-ROM; 8-way VR Go-Karting Report: Silicon Valley
E5Game Specific Controllers
Oct 16, 1994
Main Review: Earthworm Jim (Mega Drive) Features: 3D Design software & virtual modelling Report: Visual Computing
E6Click & Play
Oct 13, 1994
Main Review: Earthworm Jim (MD) Features: Game-specific controllers; An architects virtual design package; The Primal Rage arcade game Report: Silicon Graphics
E7The Video Toaster
Oct 20, 1994
Main Review: Alien Versus Predator (Jaguar) Features: The Video Toaster/Lightwave 3D software; A look at basketball games Report: Kodak’s film facility
E83D Imaging
Oct 27, 1994
Main Review: Dynamite Headdy (MD) Features: Explanation of 3D imaging technique; A look at new spooky games Report: The Big One Rollercoaster in Blackpool
E9Weather Forecasting on the PC
Nov 3, 1994
Main Review: Super Bomber Man 2 (SNES) Features: A weather forecasting package for the PC; How ASF created the music for Inferno Report: The Information Superhighway
E10VR Helmets
Nov 10, 1994
Main Review: The Lion King (MD) Features: Various gun accessories; VR helmets/Virtual world software Report: Jim Henson’s British HQ
E11The History of Pinball
Nov 17, 1994
Main Review: Donkey Kong Country (SNES) Features: The history of pinball and pinball sims; Robots Report: Exploring the moon and planets
E12Magic Eye Pictures
Nov 24, 1994
Main Review: Pitfall: The Mayan Adventure (SNES) Features: Creating Magic Eye pictures with new software; Video projectors; Testing fabric drapability Report: IMAX cinema
E13The Sega Saturn and 32X
Dec 1, 1994
Main Review: Star Wars Arcade (MD32X) Features: A look at Artpad and Dabbler art package; The Sega Saturn, 32x and The Scorpion Megadrive Clone Report: A Motion capture studio
E14The Neo Geo CD
Dec 8, 1994
Main Review: The Need For Speed (3DO) Features: The Neo Geo CD; The Twelve Days of Computer Technology Report: Recreating a Viking with the help of a computer
E15The Sony Playstation and Sega Saturn
Dec 15, 1994
Main Review: Doom (Jaguar/MD32X) Features: Multiplayer gaming; The Sega Saturn and Sony Playstation Report: A Virtual trip below Loch Ness
E1Update on the Super Consoles
Sep 6, 1995
Main Review: Panzer Dragoon (Saturn) Features: A update on the super consoles; Virtual Violet on sequels; The Virtual Guitar accessory Report: Dave Perry and Earthworm Jim 2
E2Games based on TV Shows
Sep 13, 1995
Main Review: Comix Zone (MD) Features: Games Based on TV Shows; Virtual Violet on Websites; A look at Nickelodeon Director’s Lab Report: Community access cable TV show Video Game Slams
E3Serial Play Multiplayer Gaming
Sep 20, 1995
Main Review: Donkey Kong Land (GB) Features: Serial Play multiplayer gaming; The Bad Influence! web cam; Virtual Violet on live web cams Report: SIGGRAPH ‘95
E4The Sony Playstation
Sep 27, 1995
Main Review: Wipeout (PS) Features: The Playstation, its games and peripherals; Virtual Violet on Development of Joypads; A look at a Doom editor Report: The birthplace of videogames, Silicon Valley
E5The History of Pool Games
Oct 4, 1995
Main Review: Command & Conquer (PC) Features: The history of Pool Games; A look at the flight sim EF2000; Virtual Violet on Endorfun; The Nintendo Virtual Boy Report: Virtual World in LA
E6Worms
Oct 11, 1995
Main Review: Shinobi X (Saturn) Features: Getting Worms noticed by publishers; a look at The Net film and its website; Virtual Violet on viewers’ feedback Report: A motion capture studio in Sheffield
E7The Cheat Boy
Oct 25, 1995
Main Review: Killer Instinct (SNES) Features: Cheats and tips with Cheat Boy; A new 3D imaging system without special glasses; Virtual Violet on science fiction Report: Using GPS to aid the visually impaired
E8How a Laser Display is created
Nov 1, 1995
Main Review: Tekken (PS) Features: Game Pro magazine’s worm lollypop cover mount; How a laser display is created; A look at Doom-style games; Virtual Violet on playing bad guys Report: Filming The Darkening at Pinewood Studios
E9Telephone calls over the Internet
Nov 8, 1995
Main Review: Powerdrive Rally (Jaguar) Features: A look at new gadgets; Making phone calls over the Internet and the latest Internet technology; Virtual Violet on viewpoints in 3D games Report: Guide to turn an idea into a game
E10Clothes designed on Computer
Nov 15, 1995
Main Review: Worms (PS) Features: Clothes designed on a computer; A look at the latest football games; Virtual Violet on cheats available on the Internet Report: Shooting video sequences for games
E11Cyber Pets
Nov 29, 1995
Main Review: Vectorman (MD) Features: Cyber pets; A new technique to model virtual hair Report: The Nintendo Ultra 64
E12Games for the Sega Saturn
Dec 6, 1995
Main Review: Earthworm Jim 2 (SNES) Features: Games for the Sega Saturn; A look at Simply 3D scene designer software; Virtual Violet on Consoles Versus Computers Report: A Royal Navy helicopter simulator
E13Motion Capture Animation
Dec 13, 1993
Main Review: Extreme Games (PS) Features: A look at Card Studio and Animated Greetings packages; Motion Capture Animation; Virtual Violet on her top 10 games of 1995; The best places to buy a console this Christmas Report: Tokyo’s National Games Day
E14New Games for 1996
Jan 2, 1996
Main Review: Yoshi’s Island (SNES) Features: The best things to do with a computer; A look at games coming out in 1996; Using the Atari ST as a music computer; The highs and lows of 1995; A look at Juggling Master package; The Shamen sing Heel the Separation
Storyline
Bad Influence! is an early to mid-1990s British factual television programme broadcast on CITV between 1992 and 1996, and was produced in Leeds by Yorkshire Television. It looked at video games and computer technology, and was described as a "kid’s Tomorrow's World". It was shown on Thursday afternoons and had a run of four series of between 13 and 15 shows, each of 20 minutes duration. For three of the four series, it had the highest ratings of any CITV programme at the time. Its working title was Deep Techies, a colloquial term derived from 'techies' basically meaning technology-obsessed individuals.
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