

Amnesia Fortnight
Amnesia Fortnight is a two week game jam during which anyone at Double Fine can pitch an idea and, if it’s selected, lead a team to turn it from concept to working prototype. This documentary series is the ultimate record of that event, as project leads succeed or fail to bring their games to life.
Seasons
Double Fine productions makes its annual 2 week game jam "Amnesia Fortnight" public for the first time. 5 new game prototypes are developed from concept to playable demo.
E1AF 2012 - Day 0
Nov 26, 2012
"We don't know what's going to happen. We might get a bunch of crap, or we might a bunch of games and they all get made."
E2AF 2012 - Day 1
Nov 27, 2012
"We basically shaved Elmo and we're putting power gloves on him."
E3AF 2012 - Day 2
Nov 28, 2012
"What do I have? Thirteen, fourteen people? It seems like a gang, man."
E4AF 2012 - Day 3
Nov 29, 2012
"Yeah, that's fantastic. That's giving me shivers."
E5AF 2012 - Day 4
Nov 30, 2012
"I'm just going to carve a hole in the wall that's some crazy, snaky path that people probably won't find."
E6AF 2012 - Day 5
Dec 3, 2012
"We need a world, you know? We need a more fleshed-out world for those systems to live in."
E7AF 2012 - Day 6
Dec 4, 2012
"He just keeps making hamburgers, I don't know."
E8AF 2012 - Day 7
Dec 5, 2012
"I have no idea what he's doing! He's just going crazy. He's boogying down on the dance floor."
E9AF 2012 - Day 8
Dec 6, 2012
"That's me! Secretly kicking all the butts."
E10AF 2012 - Day 9
Dec 7, 2012
"Programmers know what they're doing way more than I do. I'm like a babe in the woods."
E11AF 2012 - Day 10
Dec 10, 2012
"Kinda weird, sorta broken, but hopefully in ten hours or so it'll be perfect and wonderful and bug-free."
E12AF 2012 - The Day After
Dec 12, 2012
"Let's call it a wrap you guys. Let's just put a fork in this thing and call it done... for now."
E1AF 2014 - Day 0
Feb 18, 2014
"The only way they'd become project lead was if I died, and I didn't want to die or be killed. So we created Amnesia Fortnight."
E2AF 2014 - Day 1
Feb 20, 2014
"We need a cuss jar, but it's a pun jar."
E3AF 2014 - Day 2
Feb 21, 2014
"Have you ever had any... body problems?"
E4AF 2014 - Day 3
Feb 24, 2014
"Ultimately, the game is a critique of what I think is a bad way of governing."
E5AF 2014 - Day 4
Feb 25, 2014
"I pitched it to him and he was like, 'It's fine, why are you guys freaking out?'"
E6AF 2014 - Day 5
Feb 26, 2014
"That was Dvořák. I've got Rimsky-Korsakov, Tchaikovsky. I'm hoping to do a Mussorgsky piece but he's kinda harder to find."
E7AF 2014 - Day 6
Feb 27, 2014
"Here's the twist: you see her getting smashed by the credits. They come scrolling down on her head. That's what killed her!"
E8AF 2014 - Day 7
Feb 28, 2014
"Hey, I'm hairy. No one wants to be my friend for some reason."
E9AF 2014 - Day 8
Mar 3, 2014
"My AF pitch next year? Fences: The Game."
E10AF 2014 - Day 9
Mar 4, 2014
"You can tell the pieces are starting to fit. And I had forgotten what it was going to be for a little bit there."
E11AF 2014 - Day 10
Mar 5, 2014
"Yeah that sounded fun. I heard it from over here."
E12AF 2014 - The Day After
Mar 27, 2014
"I'm glad you're all thankful for me pushing my work off onto you to figure out what games we're going to make."
E1AF 2017 - Day 0
Apr 13, 2017
"I don't think we are honing in on some perfect formula. I think every time we kind of want something different out of it, and it evolves and it flips around and changes into different things."
E2AF 2017 - Day 1
Apr 17, 2017
"I'm not confident the game is going to work. I hope it's going to work, I think we can make it work, but it could all go wrong. And that's fine."
E3AF 2017 - Day 2
Apr 19, 2017
"Why is it really quiet? Is it because the cameras are here? Or is it because we are looking at a broken game?"
E4AF 2017 - Day 3
Apr 20, 2017
"When I get home I'm like: 'Oh my god, I gotta do this differently', or 'I am not thinking about this enough'. But when I get in here it's fine."
E5AF 2017 - Day 4
Apr 24, 2017
"I came in today feeling pretty rested. And now I don't feel that way at all."
E6AF 2017 - Day 5
Apr 28, 2017
"You know, there is not a lot of biodiversity, so I gotta figure out a way to sort of monkey with that."
E7AF 2017 - Day 6
May 4, 2017
"Any time that I am not actively hitting the keyboard I am wasting time."
E8AF 2017 - Day 7
May 9, 2017
"That is awkward... It's functional, and right now that's probably the most important part."
E9AF 2017 - Day 8
May 12, 2017
"Zak wants the pickle to be floppy, so I'm making a floppy pickle."
E10AF 2017 - Day 9
May 18, 2017
"Maybe I should feel embarrassed. You guys have some pretty damaging footage of me now."
E11AF 2017 - Day 10
May 26, 2017
"We're kinda all riding our cowboy programming. Yeah, it's just crazy."
E12AF 2017 - The Day After
Jun 1, 2017
"Is everyone emotionally prepared to go live?"
Storyline
Amnesia Fortnight is a two week game jam during which anyone at Double Fine can pitch an idea and, if it’s selected, lead a team to turn it from concept to working prototype. This documentary series is the ultimate record of that event, as project leads succeed or fail to bring their games to life.
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