Storyline
Centres on the adventures of a group of anthropomorphic numbers. They go about their everyday lives inside their sofa until a call comes in from a real-life child Agent, who reports a problem that needs solving. One or two of the Numberjacks fly out on location to investigate. The Numberjacks have to work out how to put things right, and thwart the dastardly intentions of the Meanies.
Episodes
Specials
No overview available for this season.
Counting Down To Christmas
Nov 24, 2008
The Numberjacks save Christmas Day
Seaside Adventure
Aug 03, 2009
What starts as a happy holiday in the sun soon gets more complicated as all the Meanies try to make like hard for the Numberjacks. Only after much excitement do things get back to normal.
All About 5
Jun 29, 2026
All About The Cosy Room
Jun 29, 2026
All About The Problem Blob
Jun 29, 2026
All About 6
Jun 29, 2026
All About Spooky Spoon
Jun 29, 2026
All About The Launcher
Jun 29, 2026
All About The Shape Japer
Jun 29, 2026
All About the Numbertaker
Jun 29, 2026
All About The Puzzler
Jun 29, 2026
All About the Brain Gain Machine
Jun 29, 2026
All About The Control Room
Jun 29, 2026
All About The Gym
Jun 29, 2026
All About 3
Jun 29, 2026
All About 4
Jun 29, 2026
All about 7, 8 and 9
Jun 29, 2026
Season 1
No overview available for this season.
The Trouble With Nothing
Oct 16, 2006
Things keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain Gain machine, everything is tripled but order is finally restored.
Going Wrong, Going Long
Oct 17, 2006
The episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?
Sphere Today, Gone Tomorrow
Jun 29, 2026
The Shape Japer is turning spheres into cubes - 6 has a scare on the marble run.
In, Out, Shake It All About
Jun 29, 2026
Things that should be inside end up outside - 5 takes 3 out there to help sort the Puzzler out.
One More Time
Jun 29, 2026
When 1 goes out alone there's one more of everything - 4 rides the railway to the rescue.
Forward Thinking
Jun 29, 2026
The Problem Blob is causing trouble - and things can't stop going forwards. 6 hitches a lift in a remote control car to help set things right.
Seven Wonders
Jun 29, 2026
Getting Heavy
Jun 29, 2026
Belongings
Jun 29, 2026
Things don't belong when Spooky Spoon mixes things up - another problem for 5.
4 He's A Jolly Good Fellow
Jun 29, 2026
The Numbertaker is taking all the fours he can find - will 4 be able to escape his clutches?
Boxing Day
Jun 29, 2026
Boxes go wrong when the Shape Japer plays tricks - but 6 can do the trick too!
Out Of Order
Jun 29, 2026
Spooky Spoon makes sure things are well out of order - until 5 sorts her out.
Nine Lives
Jun 29, 2026
Takeaway
Jun 29, 2026
The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird
Jun 29, 2026
Stop And Go
Feb 19, 2007
Off Colour
Feb 20, 2007
A Game Of Two Halves
Jun 29, 2026
Out For The Count
Jun 29, 2026
The Container Drainer
Jun 29, 2026
Tens Moments
Jun 29, 2026
3 Things Good
Jun 29, 2026
Say What You Mean
Jun 29, 2026
One Won
Jun 29, 2026
Tricky Sixes
Jun 29, 2026
May The Fours Be With You
Jun 29, 2026
Best Estimate
Jun 29, 2026
On And Off
Jun 29, 2026
Zero The Hero
Jun 29, 2026
Bad Circles
Jun 15, 2007
Numbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. Objects are behaving strangely - they've taken on a life of their own. It's the Shape Japer causing mayhem.
Famous Fives
Jun 29, 2026
Fair Shares
Jun 29, 2026
Being 3
Jun 29, 2026
Into The Teens
Jun 29, 2026
Slide And Turn
Jun 29, 2026
Six Of One
Jun 29, 2026
Time Trouble
Jun 29, 2026
1, 2, 3, Go
Jun 29, 2026
More 4
Jun 29, 2026
Almost Human
Jun 29, 2026
Two, Four, Six, Eight
Jun 29, 2026
Round And Round
Jun 29, 2026
Square Dancing
Jun 29, 2026
Data Day
Jun 29, 2026
How? What? Check!
Jun 29, 2026
Season 2
No overview available for this season.
Ups and Downs
Oct 26, 2009
The Spooky Spoon is turning everything upside down, so 1 and 8 are sent out to help 4.
On the Move
Oct 27, 2009
People keep counting when they don’t need to - thanks to the Problem Blob. 5 sorts things out.
Very Shapely
Oct 28, 2009
The Shape Japer is into extreme shapes – 6 gets busy sorting things out.
Wee Three Phone Home
Oct 29, 2009
The Puzzler sets a puzzle, and 3 is up to the challenge, with a little help from, 7, 8, and 9.
Did You Notice Anything?
Oct 30, 2009
The Numbertaker’s causing problems, but strangely people don’t notice. 4 to the rescue!
Measured Response
Nov 02, 2009
The Shape Japer’s changing the lengths of things – 6 and his buddy sticks are on the case!
Think Again
Nov 03, 2009
Sometimes it’s good to think again, as 5 discovers when she’s dealing with Spooky Spoon’s latest stirrings.
Carry On Counting
Nov 04, 2009
People need to carry on counting, not start again – 6 sorts out the Problem Blob.
A Record In The Charts
Nov 05, 2009
People need more information – so 4 goes out there battling with the Puzzler.
Half Time
Nov 06, 2009
The Numbertaker is halving the numbers of everything - 4 is sent out to stop him. In this episode, 4 turns into a 1, a 2 and an 8.
A Close Thing
Nov 09, 2009
A girl can't get near to her teddy, and grown ups need help with things being too close. 6 flies out to sort the Problem Blob.
A Circle At Both Ends
Nov 10, 2009
The Shape Japer is having fun with cylinders - 5 to the rescue!
Matchmaking
Nov 11, 2009
Numbers don’t match when the Numbertaker’s about - until 3 saves the day.
A Different Sort
Nov 12, 2009
Spooky Spoon is jumping things about – and 4 is the one to sort her out.
Areas Of Concern
Nov 13, 2009
The Puzzler is making things bigger and smaller – 6 and the buddy tiles save the day.
The Dreaded Lurgi
Dec 07, 2009
5 to the rescue when things are going up and down and round and round, all thanks to the Problem Blob.
Fraction Fiction
Dec 08, 2009
The Shape Japer is splitting things into fractions, and 3 is on the case.
Interesting Times
Dec 09, 2009
7 tells the story of how 3, 4, 5, and 6 had to sort out day and night when Spooky Spoon mixed things up.
More Ways Than One
Dec 10, 2009
When the Puzzler bubbles 8, 4 has to find three different ways making eight to release him.
Hundreds and Thousands
Dec 11, 2009
6 saves the day when the Number-taker is taking hundreds and thousands.
Seaside Adventure
Dec 14, 2009
Counting Down To Christmas
Dec 15, 2009