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AnimationAction & AdventureComedySci-Fi & FantasyKids

Donkey Kong Country

7.7(29)
First Aired:August 5, 1998
Seasons:2 seasons
Episodes:40
Status:Ended

Taking place on Kongo Bongo Island, the show focuses on Donkey Kong, the island's resident hero. Before the series' events, he was chosen as the island's future ruler by a magical artifact known as the Crystal Coconut, which is connected to a spirit known as Inka Dinka Doo. In the present, Donkey Kong must prove he deserves the role through his heroics and by simply guarding the coconut. Alongside various allies such as his best friend and sidekick Diddy Kong and his mentor Cranky Kong, he must protect the Crystal Coconut from various threats, most notably the villainous King K. Rool and his Kremling army who long to steal it in order to rule Kongo Bongo. Oftentimes, Donkey Kong has to juggle his guardian duties with his social life, his relationship with Candy Kong, and his love of gorging on bananas.

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Cast

Richard Yearwood

Richard Yearwood

Donkey Kong (voice)

Andrew Sabiston

Andrew Sabiston

Diddy Kong (voice)

Benedict Campbell

Benedict Campbell

King K. Rool (voice)

Len Carlson

Len Carlson

Krusha (voice)

Ron Rubin

Ron Rubin

Kaptain Scurvy (voice)

Aron Tager

Aron Tager

Cranky Kong (voice)

Adrian Truss

Adrian Truss

Klump (voice)

Sterling Jarvis

Donkey Kong (singing voice)

Damon D'Oliveira

Damon D'Oliveira

Funky Kong (voice)

Donald Burda

Donald Burda

Bluster Kong (voice)

Neil Ross

Neil Ross

Frank Welker

Frank Welker

Lawrence Bayne

Lawrence Bayne

Rick Jones

Rick Jones

John Stocker

John Stocker

Seasons

Bad Hair Day

E1Bad Hair Day

23m10.0

Aug 5, 1998

In a parody of Samson and Deliah, K. Rool invents a robot Candy to be Deliah to cut Samson [DK]'s hair so he can be weak and they can steal the Crystal Coconut. Only faith in God and some bananas can make the good ol'ape strong again and save the day.

E2Barrel, Barrel ... Who's Got the Barrel

23m10.0

Aug 6, 1998

In an attempt to impress Candy, Bluster takes the Crystal Coconut. The Coconut accidentally gets into one of the Barrel Factory's barrels and is sent off in a rocket-barrel, ending up with Eddie the Yeti.

E3Kong for a Day

23m10.0

Aug 7, 1998

During a day of truce, K. Rool tricks the apes into thinking Donkey Kong is causing trouble, which gets Donkey Kong banished.

Ape Foo Young

E4Ape Foo Young

23m10.0

Aug 11, 1998

Cranky makes a youth potion, to make himself younger. Donkey Kong, upon finding the potion thinks it's just a regular drink, and is turned into a baby.

E5Buried Treasure

23m10.0

Aug 12, 1998

The island goes treasure hunt crazy. After Donkey Kong, Diddy and Funky find a map, and the others hear about it.

Booty and the Beast

E6Booty and the Beast

23m9.7

Aug 13, 1998

Captain Scurvy and his pirates come to the island, for the Crystal Coconut. Donkey Kong and Diddy get captured by the pirates, but are helped by a Klap-Trap.

Get a Life, Don't Save One

E7Get a Life, Don't Save One

23m10.0

Aug 14, 1998

After Donkey Kong saves Bluster, Bluster tries to be helpful to Donkey Kong, but causes more harm then good.

E8Orangutango

23m10.0

Aug 17, 1998

K. Rool enters the ""Oranutango Dance Contest"", the grand prize being a wish from the Crystal Coconut.

E9Double Date Trouble

23m10.0

Aug 18, 1998

Donkey Kong has big trouble when he has to do triple duty: guarding the Crystal Coconut, being with Diddy and being with Candy.

E10Cranky's Tickle Tonic

23m10.0

Aug 19, 1998

Eddie the Yeti, in a foul mood, keeps the whole island awake with his pounding. Cranky makes a potion to put Eddie in a better mood.

E11Raiders of the Lost Banana

23m10.0

Aug 20, 1998

Donkey Kong takes a golden banana from the Temple of Inca-Dinka-Do, the banana is cursed and causes trouble for anyone possessing it.

E12From Zero to Hero

23m10.0

Aug 21, 1998

Cranky is having x-ray examinations for all the island, and his x-ray machine is on its last legs. Upon overhearing some of the conversation Bluster thinks Cranky means he doesn't have long to live, and goes around trying to be helpful (so-as to be remembered).

E13Speed

23m8.5

Aug 25, 1998

Krusha gains intelligence, after being hit by a mine cart. He then makes his own plan to try to steal the Crystal Coconut.

E14Bluster's Sale Ape-Stravaganza

23m10.0

Aug 26, 1998

Candy asks Cranky to do a commercial for Bluster. After Donkey Kong and Diddy visit Cranky they accidentally cause him to get sent all around the island (while he's asleep, from a sleep tonic).

E15The Curse of Kongo Bongo

23m10.0

Aug 27, 1998

All the apes on the island receive notes, which have the curse of Bluebeard Baboon on them. If the curse is read twice the island will sink into the ocean!

E16Klump's Lumps

23m10.0

Aug 28, 1998

K. Rool has had it with Klump's failures, he strips Klump of his rank and banishes him. Dixie befriends Klump, so Klump decides to help her, and the other apes.

E17Ape-Nesia

23m10.0

Nov 3, 1998

After slipping on a banana peel and having a fall, Donkey Kong gets amnesia. During his memory loss, both Captain Scurvy and King K. Rool take advantage of him.

E18I Spy With My Hairy Eye

23m10.0

Dec 21, 1998

King K. Rool uses a robot double of Candy (the Candy Clone) to try to steal the Crystal Coconut.

E19Legend of the Crystal Coconut

23m10.0

Dec 22, 1998

Everyone is in a mad-dash for the Crystal Coconut. When Donkey Kong, wanting to learn the secrets of the Coconut, gives it to Klump and Krusha, K. Rool has them take it back and the pirates have also come to get the Coconut.

E20Kong Fu

23m10.0

Dec 23, 1998

Kong Fu, a kung-fu ape, faces Donkey Kong in the ""Donkey Kong Challenge"".

E21Watch the Skies

23m10.0

Dec 24, 1998

After hearing of ""interplanetary visitor dudes"" from Funky, Donkey Kong and Diddy think aliens really have come when they see a strange craft flying around the island.

E22Bug a Boogie

23m10.0

Dec 25, 1998

Cranky sends Donkey Kong and Diddy on a wild goose chase. Then things turn bad, as the pirates are coming, for the Crystal Coconut.

E23The Big Chill Out

23m10.0

Dec 28, 1998

Donkey Kong and Diddy go into business, after accidentally making a cold drink, ""Coconut Chill"", during a hot spell on the island.

E24Baby Kong Blues

23m10.0

Dec 29, 1998

Donkey Kong and Diddy have to baby-sit Baby Kong, but the carriage, with Baby Kong in it, rolls away and right into K. Rool's. K. Rool takes a liking to the baby and wants him to be his heir.

E25To the Moon Baboon

23m10.0

Dec 30, 1998

After a semi-suggestion by Donkey Kong, Cranky decides to make a Kongo Bongo time capsule, and send it to the moon.

E26A Thin Line Between Love & Ape

23m10.0

Dec 31, 1998

Bluster makes a love potion, to use on Candy. The potion falls into K. Rool's hands and he uses it to have Candy get him the Crystal Coconut.

The Kongo Bongo Festival of Lights

E1The Kongo Bongo Festival of Lights

23m6.0

Dec 23, 1999

It's holiday time on Kongo Bongo. K. Rool, Krusha and the Kritters all head home but not Klump, as he has nowhere to go home to. Until the pirates come for the Crystal Coconut, and Klump learns Scurvy is his brother.

Hooray for Holly-Kongo Bongo

E2Hooray for Holly-Kongo Bongo

23m5.0

Jan 7, 2000

Bluster is making a movie. K. Rool decides to get in on the act, but for another reason, to steal the Crystal Coconut. The others think Donkey Kong took the Coconut, and he gets banished (but returns to prove his innocence).

Speak No Evil, Dude

E3Speak No Evil, Dude

23m10.0

Jan 12, 2000

Cranky is giving vaccinations for the ""Kongo Bongo Gone Wrongo"" disease. Diddy, not wanting a needle, tricks Cranky but then Diddy gets the disease and in the process spreads it to Krusha, who in-turn spreads it to K. Rool.

The Day the Island Stood Still

E4The Day the Island Stood Still

23m4.0

Jan 19, 2000

Donkey Kong, tired from just sitting around guarding the Crystal Coconut, accidentally wishes he could sleep forever. The Coconut grants his wish but in the process all clocks, the Barrel Factory and even the Sun stop!

Message in a Bottle Show

E5Message in a Bottle Show

23m1.0

Jan 21, 2000

While fishing with Diddy, Donkey Kong finds a bottle with a message in it. It's a note from the ""Federation of Future Rulers"" and it seems Donkey Kong may have to leave the island. So the others have a party for him, remembering some of the times they had together.

Monkey Seer, Monkey Do

E6Monkey Seer, Monkey Do

23m6.0

Jan 31, 2000

Funky makes like a seer, using a lava lamp he has to make predictions, and surprisingly the predictions actually come true!

Four Weddings and a Coconut

E7Four Weddings and a Coconut

23m4.0

Mar 3, 2000

Candy wants Donkey Kong to marry her. Donkey Kong feels awkward about the whole thing (as he doesn't want to get married, but doesn't want to upset Candy either).

Vote of Kong-fidence

E8Vote of Kong-fidence

23m2.0

Apr 7, 2000

Bluster, unhappy with Donkey Kong being the future ruler of Kongo Bongo, tells Cranky he wants an election held to decide who should be future ruler. Upon overhearing about it Klump tells K. Rool, who then also enters the election.

Follow That Coconut

E9Follow That Coconut

23m5.0

Apr 14, 2000

Donkey Kong and Diddy are practicing for a soccer game. In the process, Klump and Krusha end up with the coconut DK & Diddy are using, thinking it's the Crystal Coconut they take it to K. Rool. Then both DK & Diddy and Klump & Krusha keep switching the coconuts (while trying to get the Crystal Coconut).

The Big Switch-a-Roo

E10The Big Switch-a-Roo

23m6.0

May 5, 2000

While Cranky goes to Bluster's, Donkey Kong is left to guard the Crystal Coconut. Donkey Kong fools around with an invention of Cranky's, a mind transfering device, accidentally switching his mind with a robot Cranky had built. Klump and Krusha steal the mind transfering device. While heading back to K. Rool, Klump bumps into Candy and they get their minds switched.

Hunka Hunka Burnin' Bluster

E11Hunka Hunka Burnin' Bluster

23m6.0

Jun 2, 2000

Bluster, while trying to get Candy again, finds his hair is falling out. He mixes a bunch of hair tonics, and the resulting brew ends up turning him into a suave, smooth talking ape (who goes by the name Leo Luster).

Best of Enemies

E12Best of Enemies

23m3.0

Jun 9, 2000

Donkey Kong and Diddy find out Cranky and K. Rool used to be friends. So they plan to get them back together, and seem to succeed, but K. Rool is just acting the part (to show-up Cranky in a competition).

It's a Wonderful Life

E13It's a Wonderful Life

23m6.0

Jun 16, 2000

After some mishaps (that get everyone angry at him), Donkey Kong feels Kongo Bongo would be better without him. As he's about to leave he hits a tree branch, getting knocked out, and has a dream of what Kongo Bongo might be like without him.

Just Kidding

E14Just Kidding

23m5.0

Jul 7, 2000

It's ""All Fools Day"" on Kong Bongo, and Cranky is playing pranks on Donkey Kong, Diddy and Candy. So they conspire to pull a big trick on him.

Storyline

Taking place on Kongo Bongo Island, the show focuses on Donkey Kong, the island's resident hero. Before the series' events, he was chosen as the island's future ruler by a magical artifact known as the Crystal Coconut, which is connected to a spirit known as Inka Dinka Doo. In the present, Donkey Kong must prove he deserves the role through his heroics and by simply guarding the coconut. Alongside various allies such as his best friend and sidekick Diddy Kong and his mentor Cranky Kong, he must protect the Crystal Coconut from various threats, most notably the villainous King K. Rool and his Kremling army who long to steal it in order to rule Kongo Bongo. Oftentimes, Donkey Kong has to juggle his guardian duties with his social life, his relationship with Candy Kong, and his love of gorging on bananas.

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